A downloadable game for Windows and macOS

Imagine your world is a box. You get up, complete puzzles to keep you occupied, then you go to bed at the mercy of an AI controlled schedule. It's all you've ever known and life's easy, but you can't help wondering, maybe there's more? Maybe you just need to think outside the box.

How to play

WASD to move, mouse to look, left click to interact with objects.

You can either be satisfied completing the puzzles or you can try to bust out of your little utopia. There's currently two ways to bust out.

Developer notes

Originally intended to have more than one puzzle... but time constraints :(

Every tile lights up when you touch it, essentially removing the need for any constant light source (though I did make the ceiling emit light to keep the lighting soft). This was achieved by using an instanced emissive material that responds to collisions and is 100% dynamic - no lighting is baked, only precomputed.

Pressure plates use some fancy force calculations to determine if enough pressure is on them to actuate. As fancy as they are, you can't stack cubes on top of each other, they must be touching the plate.

More information

Published Jan 22, 2017
StatusPrototype
PlatformsWindows, macOS
Rating
(1)
AuthorMUCK GAMES
GenrePuzzle
TagsAbstract, First-Person, sci-fi, tasjam, unity, utopia
Average sessionA few minutes
LanguagesEnglish
InputsKeyboard, Mouse

Install instructions

Windows build untested. Discrete graphics recommended. To exit game, Cmd+Q or Alt+F4.

Download

Download
The Box 1.0.zip 18 MB
Download
The Box 1.0 Win.zip 16 MB

Comments

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I thought it was nice. Nice and short. A bit confusing. Thanks!

Thanks for playing! The game was meant to slowly present itself to the player but the game jam was just too short to create enough content to do that effectively, hence a bit confusing :)

I'm stuck in the drain and I can't get out... :/

Yep, that's the end of the game (there is no outside). This was for a two day game jam and I was a one man team so I didn't have time to implement an end game.